Games we poured hours into in years gone by often hold a particular fondness in our hearts with our experience often recalled through a distinctly rose-tinted lens. I am so grateful.Nostalgia is often a devilishly beguiling mistress. This version of Colossal Cave is definitely something I didn't ask for, but am truly grateful for, because it helped define my roots as a gamer in my 50's today. Our gaming world today is richer because of these games. There's Colossal Caves (the first real adventure game), Oregon Trail (the first RPG?), Eliza (the first AI interface), Firebird's Elite (the first open-world game), William's Robotron: 2084 (the first bullet hell game) and a few others I can't think of in my collection that are firsts. I can see new gamers not getting into this, but I do hope there's enough of us who support this new version. I think all gamers who played the original will love this version. This version will make me play it again until I get the perfect 350 score. The term 'XYZZY' has been with me since those old days, and this new version brings my gaming world full circle. Kaypro II gamer here, I played Ladder, and this, for many, many years before any other games came along. Maybe I didn't like the game, but they saw something from my review that made them think the game was right for them. My steam friends buy games even after I have given that game a negative review. Lastly, I think even a negative review brings attention to a game. People have different experiences and it's cool. What is the best game you have ever played? I'm 100% sure there's a negative review for that one too. People on Steam actually wrote a negative review for The Witcher 3. People disagree on everything, from favorite food to favorite movie. Someone new to VR may not like my review perspective. I do reviews based on someone who has thousands of hours in VR. Maybe some people prefer a review from a perspective of someone who isn't familiar with the prior game it's based on because they also didn't play that game as well. Artistic intent is valid to consider, but not necessary to review. Every person plays a game in the context of their prior experiences. My first were Sierra/Lucasarts but Larry 1 and the likes. Or i like this dish, and you don't.īut I am absolutely with Sargon on this one, in the end what they did 30 years ago, has no bearing on the game now, most would not even remember the game, as it's an entire generation ago.Īnd while i personally have that age, and adventure games being my favorite genre, i also never played pure text adventures, this one included so i can't also compare it. In the end i agree, they are just one persons opinion, i may find that one car very nice looking, and you don't. Not to be nitpicking but i picked 7 (and i probably can find more) over 4, including metacritic who bundles several reviews from writers and players, i think it's a representative. I think the reviewer just didn't quite get what we were going for. It's a great game that has meant a lot to millions of players. We understood our role as historians and wanted to preserve the vision of the original authors Crowther and Woods. I would imagine that somewhere there is a painter, who if asked to restore the Mona Lisa, would try to improve any flaws they observed in the painting. We treated this as a history preservation project, NOT as an attempt to create a Triple-A title. But there's no denying that it is based on an old game, and that the puzzles and design are taken from the original. The game looks and plays awesome and we are delighted with how it turned out. We felt a point and click interface, with our Sierra heritage, was the right interface for the game, and that Sierra fans would feel right at home. It was developed in the 70s, so we went for a 70s style of graphics in parts of the game. The game is a 50 year old game reimagined for today's market. I was disappointed with the review, but I understand why the reviewer saw it that way.
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